Remember when I said I'd keep you posted on how Mouse Guard as an RPG worked out? Well, here's the update: I have nooo idea. Schedules have been such that no Mouse Guard could truly be played in 2009. In fact, aside from ASL (Advanced Squad Leader - crazy-scariest of all tactical-level board games, which took more than an hour to set up, and then nearly four hours to play the SIMPLEST SCENARIO THEREOF), my board gaming was pretty standard, really. Perhaps 2010 will be better for Mouse Guard.